I don't think this is a bug, but a feature, unless the majority agree that we should go for the second because it is more developer ergonomic. CMAKEINSTALLPREFIX Default for Windows is based on the environment variable OSGEO4WROOT (if set), otherwise is c:/OSGeo4W. ![]() The CMAKEGENERATORTOOLSET option may be set, perhaps via the cmake -T option, to specify another toolset. Toolset Selection The v141 toolset that comes with Visual Stuis selected by default. Visual StuARM Specify target platform ARM. This is initialized by the CXXFLAGS environment variable. Visual StuWin64 Specify target platform 圆4. CMAKECXXFLAGS Flags used by the C++ compiler during all build types. In both cases, the Visual Studio can still have a version mismatch, but that is impossible to define at the toolchain level. Ignored for some generators, such as Visual Studio. +++ branches/圆4/libs/SFMT.cmake 15:19:04 UTC (rev 7872) -1,4 +1,5 - cmake -DCMAKEGENERATORVisual Stu-P SFMT.cmake. When I ran 'demosqueezenetdownloadconvertrun.bat' and got the error message 'CMake Error at CMakeLists. The decision balanced towards the safest approach, the first one, the con is that the developer cannot define the platform in cmake command line. 01-29-2020 01:34 AM 8,951 Views Solved Jump to solution Im using Windows 10 and OpenVINO 2019 R3.1 with Processor Intel Core i7-6500U CPU 64-bit Operating System. The second alternative allows a possible error of architecture mismatch that will be noted much later, probably at link time, with weird link error. The first one is robust against architecture mismatches, at install time the dependencies architecture is already defined, and cannot be changed later at cmake install.
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